Wait, wait, wait, wait, wait. Is Faiths of Eberron (Jennifer Clarke Wilkes, Ari Marmell, C.A, Suleiman) a D&D religion supplement that's actually good? I think it might be. Is it, in fact, the best religion supplement D&D has ever released? Quite possibly. I haven't read every D&D supplement to ever exist, but certainly none of the other books in my collection even come close. Does that mean that Faiths of Eberron is . . . great. . .
No, I think that might be going a little too far. No religion-focused rpg supplement can ever be great if it contains references to the alignment system. Alignment is like what would emerge if you gave the world's worst theologian their own daily podcast and they had to keep saying outrageous shit to fill out the runtime. Jordan Peterson never played a game of D&D in his life, accidentally invented a version of the alignment system based on Jungian psychology, and as a result nearly killed himself with an all-meat diet. The alignment system inspired something like four halfway decent memes before it ruined Batman. One big reason Faiths of Eberron is so good is that uses alignment sparingly.
But "sparingly" is different than "not at all."
The Silver Flame is Lawful Good. Canonically. (Oh, wait, in this context, that's a pun. . . I just gotta play it cool. . . it's going to be all right.)
Ahem. According to the book, The Silver Flame is Lawful Good. That doesn't necessarily tell us anything about any individual member of the Silver Flame, not even the high-ranking Cardinals. Eberron in general is cool like that. But the overall structure of the church itself? The intent behind its policies and those policies' effect on the world? Lawful Good.
And all I can think is that they're really taking these guys at face value. They're a hierarchal, militant, expansionist religion that orchestrated the theocratic takeover of a modern state and their stated goal is to purify the entire world, down even to the souls of mortal-kind, with a (sometimes literal) sacred fire and the book is like, "yeah, that basically tracks." They see the world as filled with evil and themselves as the only ones who can defeat that evil and there's a sidebar that gives us a nice little two-word thumbs up saying, "ulterior motives not detected."
Not that I'm saying the Silver Flame should be secretly evil or anything. I just wonder what criteria are being used to make these determinations. A little later, the kalashtar Path of Light gets a similar sidebar and it is pegged as Lawful Neutral. Their entire religion is based around ushering in a new age of hope through unwavering benevolence in both thought and deed. Is it because the Path of Light sometimes seems ineffectual ("they led the war against darkness through regular meditation")?
An even more pertinent contrast would be the worshippers of the Dark Six, specifically the ones who follow The Keeper. According to the lore of the Sovereign Host (Khorvaire's dominant religion) the Dark Six are evil gods who represent the dangerous and unpleasant aspects of the natural world. They also believe it is the fate of every soul (whether they worship the Dark Six, the Sovereign Host, or any other deity) after death to go to the plane of Dolurrh where they waste away in eternal purgatory. The Followers of the Dark Six believe that the Sovereign Host is lying about that. Dolurrh is really a place of punishment and the gods are secretly saving the elect, removing their souls to an unknowable paradise. The Sovereign Host says that when a soul appears to go missing, it's because the Keeper eats it. The Dark Six say the souls are missing because the Keeper lifted up the velvet rope.
The frustrating thing about alignment and the reason it's so toxic to a book that does seem to be genuinely trying to approach the subject of religion with sensitivity and nuance is that we know canonically which side of this argument is correct. The Sovereign Host, collectively as a pantheon, is Neutral Good. The Dark Six, again as an overall pantheon, are Neutral Evil.
So you've got the Silver Flame, whose main deal is "We've given ourselves a license for unlimited violence purely at our own discretion, and we've determined that the werewolf genocide was completely justified" (enough that there's a whole monastic order of shifters who seek atonement for their very existence) and they're positioned as being essentially truthful, or at least well-intentioned. But the followers of the Keeper are saying "the gods have perpetrated a monstrous fraud on mortal-kind and that's why we worship the creepy death god that they've so unfairly maligned" and the implication is that they are either lying or, at best, useful idiots.
The obvious rebuttal would, of course, be that this bias is not arbitrary. The gods themselves are specific characters with well-defined personalities and if the book says that the Keeper is Neutral Evil then. obviously, he can't be the good guy his followers say he is.
I'll let the Introduction answer that objection for me:
The gods of Eberron do not actively involve themselves in the world as the gods of other settings do. They are distant - if they exist at all. A commune spell contacts outsiders such as angels, not the gods themselves. Clerics gain their spells from their own faith, not from divine intervention.
But the people of Eberron know what is true as far as their faith is concerned. Never mind that one truth might completely contradict another. The gods' presence in the world is real, although seen in different ways. This book presents religious information through the eyes of believers, often stating as fact events that more properly belong in myth or legend.
And don't get me wrong, this approach is often reflected in the text and when it is it makes Faiths of Eberron D&D's best religion book. But what holds it back from greatness is that this culture-first methodology isn't always followed with a great deal of rigor.
I'm pretty sure the sidebars are meant to be out-of-character and objective, both because they contain mechanics information like a list of cleric domains and because I'm absolutely certain that the followers of the Path of Light do not see themselves as Lawful Neutral. If a cleric gains spells from their own faith, then shouldn't their class mechanics reflect what they believe that they're doing?
An important bit of context I deliberately left out is that followers of the Keeper practice human sacrifice. And I'm sure some of you are screaming at me for wasting everyone's time with this deception, because of course the cult that is trying to bribe the god of death with ritual murders is Neutral Evil, even if they do have a legitimate grievance with the other gods.
But the Introduction gives more context to that context - namely, no one asked them to do that. It's something they decided to do on their own. The ritual murder isn't something they're doing to appease their dark god, the character of the dark god is whatever it needs to be to justify their ritual murder. And yeah, people don't always choose what to believe, so it's not as cut-and-dried a situation as I'm making it sound, but the general reversal in the direction of causality is something that should change how you talk about these beliefs.
Most people do not think of themselves as evil. Even when they're actively hurting others in undeniable ways, they'll frame it as defending themselves from danger or punishing a crime, which is why you must always be wary of rhetoric that refers to minority populations with the language of contagion or criminality. It often comes from a dominant group trying to talk itself into committing an atrocity. If I were going to create an "evil" religion for a fantasy setting, I'd probably give it a bunch of "good-coded" trappings coupled with rhetoric about cleansing the world of evil, an unaccountable inquisition that enforces orthodoxy as interpreted exclusively by people fanatical enough to join the office of the inquisition, and then have them slot people who don't obey them or conform to their social standards into the category of "evil that must be cleansed." (The Silver Flame only openly does the first two things. The book reassures us that the third doesn't happen . . . much).
For a group to openly and willingly identify as evil . . . well, I'm not saying it doesn't happen. And I'm definitely not saying that we should be as skeptical of their self-assessment as we are of the Fantasy Church of Violent Purification's and assume they're secretly good. It's just, there's probably something deeper and stranger at work there.
The Dark Six are a part of the Sovereign Host's theology. The Nine represent forces or impulses that are believed to strengthen the dominant culture of Khorvaire and the Six represent forces or impulses that are believed to weaken it. The Dark Six exist so that the Sovereign Host can say "this is what we are not." They are antagonists and outsiders, but they are inextricably bound to the pantheon that "exiled" them. Therefor, any open worshippers of the Dark Six must be people who were encultured in the faith of the Sovereign Host and then decided to embrace an identity as antagonists or outsiders. It's the only way their behavior makes any fucking sense.
A group like the cult of the Keeper who are so antagonistic and such outsiders that they kidnap and murder people in the name of their god, they probably don't think of themselves are heroes and maybe don't even believe their violence is justified. And they are definitely not "good from a certain point of view" or any other soft subjectivist nonsense. But that sort of values collapse doesn't just happen for no reason. In the world of Eberron, the likeliest explanation is trauma from the Last War. If the religion you were raised in teaches that the afterlife is little more than a landfill where the leftover life energy of deceased mortal goes to slowly decay, and you'd just witnessed a generations'-long war, where millions have died, come to a tenuous and inconclusive end, then thought of all those beautiful young men and women, spent and wasted so callously by so-called "pillars of the community," only to earn the slow rot of the grave for their sacrifice might fill you with an incalculable rage and grief. Perhaps it will even be great enough for you to shake the hand of the devil himself and offer him anything he asks to spare you and your remaining loved ones the same terrible fate. That might be enough to explain how you became a Neutral Evil priest when it was only ever your personal beliefs that stopped you from being literally anything else.
But the book doesn't really do that. Despite the Introduction, it largely acts as if the gods are real. The behavior of their followers is determined by the character of the god, rather than the character of the god being revealed by the behavior of their followers.
To the book's credit, this is usually just a starting point though. What makes it a "good but missed opportunity for great" supplement is the way it devotes space to talking about things like casual religious observances, weddings and funerals, calendars, and occasionally even fashion. If it doesn't quite center humanist explanations the way I might prefer, at least it remembers to present religion as culture in addition to all the fantasy nonsense.
Faiths of Eberron was a late purchase for me, bought for more than was entirely sensible, and only after it became clear that a complete 3.5 collection was in reach. Despite all that, I'm glad I bit the bullet here. It's my favorite Eberron book yet.
Ukss Contribution: This is a book of ideas, and I fucking love ideas. My notes are longer than they've been in a long time, and I barely used any of them (I might not be the most . . . conscientious reviewer out there).
Priests of the Traveler (a Neutral trickster god lumped in with the Dark Six) will perform services in the nude.
In the description of the Sovereign Host, it takes pains to remind us that "evil people farm the land as well as good," which is just a remarkable line. Fantasy fiction needs more evil farmers.
The Aereni elves are back with their rainbow sprinkle princess necromancy that they insist is totally different than the Blood of Vol's chocolate sprinkle goth necromancy.
The warforged followers of the Becoming God (alignment: neutral, presumably because "totally metal" wasn't an option) believe that they must manufacture a body for their god and whenever they find a likely-looking part they take it to a priest who attaches it to their body until such time as they find the lost First Creation Forge where the warforged were born. Experienced priests look like walking junk piles as they carry both the metaphorical and the literal burden of their people's hopes.
And all those things and more delighted me, or intrigued me, or surprised me. But there's one thing above all others that inspired me - The Blood of Vol uses a slightly different calendar than the rest of Khorvaire. One of its important holidays occurs "during Cyra, the thirteenth and 'lost' month of the year."
Later, we learn the (by fantasy standards) mundane explanation for this - the calendar was reformed after Eberron's thirteenth moon vanished from the cosmos with the sealing of the plane of madness - and the Vol calendar is just the regular year divided into thirteen months rather than twelve. But when I first read it, I flipped my fucking shit. A lost month?! What kind of high-grade time-fuckery is this? I'm thinking a month that happens between days, that you can only experience if you fall out of sync with the rest of the world, and which you can't escape until it's over. I have only the vaguest idea about how I'm going to realize this, but I'm excited to try.